Fundamentals · 3 min read

Build a Pool Priorities Checklist for Aim, Delivery, Speed and Decisions

Aim, delivery, speed and decisions interact, so a miss does not identify its own cause. This guide uses one registered layout and four diagnostic passes to separate those priorities. The practical-training guide balances a whole week; this checklist identifies which component deserves the next focused block.

Four labelled aim, delivery, speed and decision checks with their twelve-point pass records and no unverified cue-ball trajectory
Original Ariakon A-D-S-D checklist. One registered layout keeps four priorities visible without changing all four at once.

Mark the three-ball reference layout

Place the 1 ball one diamond from the lower-left corner pocket on a half-ball cut. Put the cue ball near the table center and place the 2 ball one diamond above the opposite side pocket. The intended route pockets the 1, sends the cue ball into a one-diamond position box for the 2 and leaves a natural path to a third ball near the upper-right corner.

Photograph or diagram the marks, record table conditions and use the same pocket. The layout is a diagnostic reference, not a claim that one pattern is best in every game.

Use the A-D-S-D standing checklist

Complete the checklist while standing. If a decision changes after lowering, stand up and restart. Do not whisper four mechanical instructions during the stroke; the list organizes the plan, while execution uses at most one familiar cue.

Four priorities before lowering
PriorityQuestionObservable check
AimWhat pocket-entry line is required?Contact and pocket are named
DeliveryWhat cue path and finish carry the cue through contact?One delivery cue only
SpeedWhere must the cue ball stop?Zone and speed band are named
DecisionWhat miss and next-shot risk am I accepting?Route or safety is chosen before stance

Run four six-shot diagnostic passes

Each pass has twelve available points. Reset balls exactly for the first eighteen shots. For transfer, move one blocking ball or cue-ball mark according to a prewritten card; a correct safety rejection can earn both decision points.

Twenty-four-shot progression
PassControlled focusScore per attempt
AimPocket 1; ignore position-box scoreCalled pocket entry + legal pocket
DeliverySame aim and pocket speedCue crosses finish gate + legal pocket
SpeedSame route; score positionLegal pocket + cue ball in zone
Decision transferChoose attack or safety from six nearby layoutsChoice named + planned outcome reached

Read miss patterns before changing technique

Miss diagnosis
PatternLikely next testDo not assume
Pocket-entry errors; delivery gate stableAim or visual-reference blockThe stroke is broken
Gate errors on both makes and missesStraight-line delivery diagnosticThe aim caused every miss
Pocket stable; zone consistently longSpeed-calibration blockMore sidespin is required
Execution stable; route choice costlyDecision and safety comparisonShot-making volume solves selection

Worked score and game transfer

A hypothetical player scores Aim 10/12, Delivery 11/12, Speed 6/12 and Decision 9/12. Four of six speed misses finish beyond the zone. The next two sessions use center-ball speed ladders; aim and delivery are maintained, not rebuilt.

During a rack, the same player faces a thin 1 ball with a small position window and a simple containing safety. Standing A-D-S-D shows the make is plausible but the required speed is outside the current reliable window. Choosing the safety is successful transfer even though no ball is pocketed.