Bank shots · 4 min read

Aim a Basic Bank With a Mirror Line Before Adding Corrections

A mirror line gives a bank shot a clean geometric starting point. It does not cancel cushion compression, ball condition, speed, cut-induced spin or transferred spin. Build the line on one marked shot, hold delivery variables steady and keep a correction only when a group—not one result—shows the same miss.

Pool-table diagram reflecting a corner pocket behind the cushion and connecting the object ball to the mirrored pocket to locate a rail target
A ball-center mirror reflects the called pocket across the center-contact plane x=0.09. The ideal nose reference is (0,2.6873); actual speed, spin and cushion response remain measured corrections.

Reflect the pocket across the cushion nose

Use a normalized table map measured between cushion noses, four units across the short rail and eight along the long rail. Set the foot-left corner as (0,0). Place the object-ball center at (2,4), call the foot-right corner at (4,0), and place the cue ball near (2.5,6). Mark centers only where the room permits, then remove anything that can interfere.

Reflect the called pocket across the left long-cushion line x=0. For a measured 100 × 50-inch surface with 2.25-inch balls, one map unit is 12.5 inches and radius r=0.09 unit. A ball center touches the left cushion at x=r, not x=0. Reflect P=(4,0) across x=0.09 to P′=(-3.82,0). The line from O=(2,4) to P′ crosses the center-contact plane at Q=(0.09,2.6873). Its physical cushion-nose reference is (0,2.6873). The two ideal center-path segments are O→Q and Q→P. Aim the cue ball through the ghost center one diameter behind O along O→Q; the initial cue-ball center near (2.5,6) allows that cut. This is the geometric baseline, not a promise that a real cushion returns the ball perfectly.

Register six center-ball baseline attempts

These first six attempts are the Geometry block below, not an extra set. Shoot them without moving the target. A contact error is an object-ball path that misses the selected rail crossing by more than half a ball. Mark it separately; do not call it a table correction.

If the results scatter to both sides, repair delivery and object-ball contact. Aiming away from a scattered group merely moves the noise.

Baseline controls
Hold constantRecord
Ball centersReset all three marks
Cue-ball tip contactVertical axis; no intentional sidespin
DeliveryOne comfortable medium-firm speed
Rail targetSame cushion-nose crossing
ResultMade, long, short or contact error

Run eighteen scored attempts in three blocks

Each attempt earns one point for crossing the rail within half a ball of the target, one for entering the called pocket or contacting its jaws, and one for no scratch; maximum fifty-four. The half-ball target is an original practice rule, not a universal tolerance.

Rebuild the mirror for the moved layout instead of carrying the old rail point. This tests whether the construction transfers rather than whether one spot was memorized.

Eighteen-shot mirror progression
BlockAttemptsChange
Geometry6None; establish the group
Confirm6Repeat after a short reset
Transfer6Move both balls one diamond up-table; rebuild the mirror

Correct only a stable miss group

Bank systems are reference points because speed, spin, cut and table conditions can alter rebound. Make one small target change—no more than half a ball for this worksheet—then shoot another six before keeping it.

The direction of a correction depends on the chosen rail and view. Label the actual miss as long or short relative to the pocket; do not rely on left or right shorthand.

Miss evidence and next action
EvidenceAction
Rail crossing variesRepair object-ball contact
Tight group consistently longTest a small rail-target shift predicted to reduce the observed long miss
Tight group consistently shortTest a small rail-target shift predicted to reduce the observed short miss
Speed changed with miss sideRe-establish fixed delivery
One outlierRecord it; do not adjust the group

Worked example and rack transfer

A hypothetical player scores ten rail-target points and two pocket-or-jaw points in the first twelve shots, with twelve opportunities for each component. Ten object balls pass the pocket long in a tight group. The next action is one half-ball rail-target change while speed and center-axis contact remain fixed. Four of the next six reach the pocket opening, so the player records that table-specific correction.

For transfer, choose one bank in three practice racks. Before shooting, identify the pocket mirror and rail crossing while standing, then decide whether the table correction still applies at that speed. Do not force a bank when a cut or safety has the larger margin.