Aiming · 3 min read

Measure Pool Pocketing Accuracy by Distance and Cut Angle

A single make percentage can hide the shot that needs work. A player may pocket short thin cuts and long straight shots but struggle with medium cuts at distance. This matrix holds the pocket and object-ball line steady while testing three cue-ball distances across three cut-angle bands. It creates a session-specific map, not a permanent player rating.

Pool pocketing accuracy matrix showing three shot distances crossed with straight, medium-cut and thin-cut angle bands
Original Ariakon nine-cell accuracy map. Distance and cut angle change independently, so each cell keeps its own seven-attempt score and signed miss pattern.

Build three angle lanes to one pocket

Use one foot corner throughout. Place the object ball about one diamond from the foot rail and one diamond from the long rail, on a line to the chosen pocket. Mark three cue-ball approach lanes: straight behind the object-ball-to-pocket line, a medium-cut ray and a thinner-cut ray from the required ghost-ball center. Exact cut angles depend on table geometry; label the lanes straight, medium and thin rather than claiming degree measurements.

Choose three fixed approach rays at about 0, 25 and 45 degrees to the object-ball-to-pocket direction. On each ray, mark cue-ball starts one, two and three measured diamond units behind the same required ghost-ball center. Distances are measured along the ray so cut angle stays fixed while distance changes. If a mark falls off the playing surface or creates rail interference, move the entire setup inward while preserving the ordered distances. Use center-ball rolling contact at one comfortable speed.

Shoot a nine-cell matrix

Complete cells in a rotating order—N-S, M-M, F-T, N-M, M-T, F-S, N-T, M-S, F-M—so fatigue does not always fall on the same angle. Replace each ball exactly and do not practice a miss between scored attempts.

Seven attempts per cell
Cue-ball distanceStraight laneMedium-cut laneThin-cut lane
Near: about 1 diamondCell N-SCell N-MCell N-T
Middle: about 2 diamondsCell M-SCell M-MCell M-T
Far: about 3 diamondsCell F-SCell F-MCell F-T

Score makes and signed misses

Each cell is 0–7; the matrix maximum is 63. Record the miss side from the shooter's intended cut, not from a camera view. If thick and thin are confusing, use left and right and keep that convention for the whole session.

Per-cell score
OutcomeScoreLog
Clean pocket in called corner1Make
Misses pocket on thick side0Thick
Misses pocket on thin side0Thin
Miscue, foul or setup disturbed0Invalid execution; do not replace attempt

Read the pattern before choosing a fix

Matrix diagnosis
PatternWhat it suggestsNext isolated block
Scores fall mainly with distanceLonger delivery/alignment changesTen straight shots at the weakest distance
Scores fall mainly with thinner cutsCut reference changesTen shots at the weak angle from the near mark
One cell alone is weakInteraction of that distance and angleRepeat only that cell another day
Miss sides alternate in most cellsBaseline is noisySimplify speed and review alignment
One miss side dominates a row or columnConsistent reference or delivery biasKeep setup; test one aiming or alignment change

Work the numbers without overclaiming them

Worked example: near cells score 7, 6 and 5; middle cells score 6, 4 and 4; far cells score 5, 2 and 2. Ten of the far-angle misses are thick. The useful conclusion is that distance plus cut angle is the current weak condition. The next session repeats F-M and F-T for seven attempts each before changing technique. It does not claim a 65-percent true ability from one session.

Table size, pocket geometry, cloth, balls, speed and setup accuracy affect the results. Record those conditions and compare the same matrix only when they are reasonably similar.

Transfer the weakest cell to a decision

Add one next ball after the weakest cell. Play six attempts and call either the original pocketing route or a safety before standing down. Award 1 for the correct legal first contact, 1 for the chosen outcome and 1 for executing the called option; maximum 18. The transfer score stays separate because it adds position and strategy to a pocketing measure.